Generación de Imágenes Foto-realistas Mediante Iluminación Basada en la Imagen

During this project I integrated and compared different sampling methods for efficient Image Based Lighting. The project included manipulation of High Dynamic Range environment maps, implementation of an point-light sources approximation for IBL, and integration of with the Physically Based Renderer PBRT. I reviewed techniques for lighting focus on sampling methods for environment maps, and relighting, which normally include especific reflectance capture and representation.

You can find the thesis in the download area.